#include "PauseState.h"
CPauseState::CPauseState(void)
{

}

CPauseState::~CPauseState(void)
{

}

void CPauseState::Enter(void)
{

}

void CPauseState::Exit(void)
{

}

bool CPauseState::Input(void)
{
	return true;
}

void CPauseState::Update(float fElapsedTime)
{

}

void CPauseState::Render(void)
{

}